Creator
Creator
Solo dev · Pixel art
Chiptune · Hardware

Retro Homebrew Universe · Est. 2024

LUNOKA

Original 8/16-bit homebrew · Pixel Art · Chiptune · Illustration · Anime Style

Play on itch.io View projects

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// My universe

7 Heroines · 7 Worlds

Mai

MAI

The Connector

Puzzle · Multi-platform

Yoko

YOKO

SF Pilot

Vertical shoot-em-up

Scorpio

SCORPIO

Bounty Hunter

SF Actioner

Xica

XICA & NAZCA

Pre-Mayan Twins

Zelda-like

Shayan

SHAYAN

Far West

RPG / Actioner

Xica

KUDA

Demon Princess

Berserk Actioner

Xica

THALIA

Tragic Princess

Narrative Platformer

Projects

2026

Mai Nurse — Physical Edition

GB + GG cartridge · Kickstarter · Box & manual · Europe

In progress

2028

Mai Kunoichi

Actioner · Mega Drive · Shinobi tribute · Prelude to Scorpio

Coming

2029

Space Force Yoko ★

Original IP · Shoot-em-up · Multi-platform · Passion project

Coming

Chiptune Music

I really enjoy doing cover tunes from my preferred games, here are some examples made for Mega Drive, PC Engine or GX4000, I also compose original ones for my own games. Working on Furnace software.

Jayce and the Wheeled Warriors - cover

Mega Drive · FM/PSG

Shinobi Level 1 - cover

PC Engine · WSG

Ghouls & Ghost Level 5 - cover

GX4000 · PSG

Windjammers Flying Power Disc - cover

GX4000 · PSG

// Hardware Lab

Electronics & PCBs

Beyond code and pixel art, I'm also into hardware design for the full experience. From validating Game Gear cartridge PCBs to developing custom flash boards for Mega Drive and Game Boy, every physical release is engineered in-house. Here are some examples of carts I made, from TH prototypes to SMD versions ready to ship.

About me

I'm a French indie developer in my forties, and Lunoka is the project I always wanted to build.

It started on an Amiga 600 in the early 90s — pixel art and chiptune before I even knew those words existed. That machine shaped everything: the way I think about graphics, the way I hear music, the obsession with doing a lot with very little. Around the same time, I fell into video games (Arcade & consoles) whereas Wednesday morning TV was serving up Saint Seiya, Hokuto no Ken and City Hunter, and I didn't know it yet, but that visual language — strong characters, dramatic compositions, expressive heroines — was quietly becoming my own.

A decade ago I worked professionally as a 3D artist in the games industry, contributing to Nintendo DS titles published by Atari — including Titeuf DS and Dead & Furious DS. That experience taught me what shipping a real product actually means, and I brought that discipline back with me when I went independent.

This is a long-term independent creation project (10 years), developing original retro homebrew games and illustrations in the japanese tradition of the 90s — PC Engine culture, Mega Drive, strong heroines.

Full solo production: code, pixel art, music, illustration. Each heroine is the heart of an original IP, preceded by a Mai game acting as technical laboratory and narrative prelude.

References: Valis, Twin Cobra, Shinobi, Ghouls & Ghosts, Wonderboy 2, Zelda, Mystic Quest, Streets of Rage, Castlevania — reinterpreted with original IPs.

Main platform Mega Drive
Production Full solo
First release Mai Nurse · 2024
Platforms covered 8 systems
Project horizon 2026 – 2036

I'm open to collaborations when the right project and the right people align — I already contributed to the Windjammers Mega Drive port, handling the full OST for that release.